AI Insights · Timothy · July 2022
Top 5 Third Person Games Performance in Cyprus Q2 2022
Explore the performance trends of the top 5 third-person games on a unified platform in Cyprus during Q2 2022, with insights on downloads, revenue, and active users.
In Q2 2022, the top 5 third-person games on a unified platform in Cyprus demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the performance of these popular titles.
PUBG MOBILE experienced fluctuating weekly revenue, starting at approximately $11.8K at the end of March and peaking at around $14.1K in mid-April. By the end of June, the revenue settled at about $8.5K. Weekly downloads for the game remained relatively stable, fluctuating between 558 and 713, with a slight increase towards the end of the quarter, reaching 702.
Free Fire: 7th Anniversary showed a gradual decline in weekly revenue from $1.9K in late March to around $917 in early June. However, there was a recovery towards the end of the quarter, with revenue reaching approximately $1.6K. The weekly downloads for the game were relatively stable, ranging from 435 to 580, with a slight increase at the end of June to 537.
Genshin Impact had a significant revenue spike, starting at $4.4K in late March, dipping to $400 by late May, and then surging to $3.5K at the end of May. The revenue then fluctuated, ending the quarter at around $637. Weekly downloads for the game were lower compared to others, ranging from 80 to 179, with a slight decline towards the end of the quarter.
Summoners War saw a varied revenue trend, peaking at approximately $1.9K in late April and ending the quarter at around $1.6K. Weekly downloads for the game were quite low, fluctuating between 1 and 21, with minimal changes throughout the quarter.
DRAGON BALL LEGENDS exhibited a notable increase in revenue, starting at $591 and peaking at $2.3K by the end of May. The revenue then fluctuated, ending the quarter at about $1.1K. Weekly downloads showed an upward trend, starting at 66 and increasing to 215 by mid-June before slightly dropping to 168 at the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.